The Tenebric Maze

In the maze creatures that are not native to it, eventually lose their sense of self and become a husk of a statue lifeless as the maze absorbs their life force/soul. This happens over the course of a year.

After the first week you cannot remember how you came here, and you lose more and more of your past the longer you stay. Reduce max hp by 5 every week once the max hp is 0 they turn into a blackened petrified statue of themselves.

Upon leaving you roll a d12 on a 10-12 you regain all your memories and regain max hp. On a 4-9 you regain memories of your life but you lose all memory of the maze and you only regain 30 max hp. On a 1-3 you don't regain anything upon leaving.