World Mechanics

This page will describe all the small assumptions and rules the world and setting follows.
 * Dragons are Immortal
 * Drow do not exist but Dark elves do.
 * +1 Weapons/Armor are Masterworks that overcome non-magical weapon resistance but are not magic.
 * There exists the two extremes Order vs Chaos. Evil and Good Alignments do not exist in black and white.
 * All gods are all domains.

Words are Magic
Words are a very important component to spell-casting and the fabric of the world. The act of spelling a spell is what calls forth the boundless well of magic that exists in Primordial Dark. Because words are what activates the power of magic Names themselves have a big importance as well. You need not know the true name of something to cast a spell on it, but it does increase the spell's potency and may even prevent the target from escaping its effects.

Scholars of magic have often searched for the true names of objects, famous people, gods, rivals etc. but it is exceptionally difficult to find a true name. Using the words of the Echoes for non-living objects acts as the true name for the object, but names cannot be divined so easily of living creatures. Some have been found in history and have caused the fall of Empires the death of gods and the waking of the Terra.

But some say these are just myths and never really happened, others say that if you go to special places when the veil between Amheida and the Primordial Dark is thinnest one might be able to contact the Echoes and ask them to bestow the true name you seek.

The Veil between the Dark
The 10 Rings and Amheida exist in the vast expanse of the Primordial Dark. it is normally impossible to traverse but there are days when the veil between is weakened.

During Aramore the veil is exceptionally thin on the Moonshore allowing many fey to see the numerous Echoes observing their celebrations, and allowing for the workings of magics beyond what is normally possible. Others have used this opportunity to learn the true names of mortals to play tricks on them.

When the day of, Laruna comes the veil is thin on the Ring of Fire allowing the denizens there to conjure portals to other rings more easily and for longer, often resulting in many more slaves and pillaging.

On the eve of the last day of the Span of Darkness the veil is the weakest on Amheida, it is often a time of anticipation for the The Brothers to return and a time of ambitious wizards attempting the most complicated and dangerous spell craft.

The Belief in Gods and Faith
Gods often take very distant relationships with the mortals that worship them. They created all the humanoids that walk the earth and influenced them in many ways often creating splits in the species. Because they are their creations if a humanoid prays to a god that god gains a modicum of more power, this causes the most popular and well known among the people to have the most influence on the rest of the gods and Amheida in general.

Because the gods are distant but obviously real people pray to an aspect that represents them, as long as it is an aspect of that god no matter how distant from what the god actually is they gain the power by the follower that believes in that aspect. These aspects are given form once enough people pray to them, thus the god visits them in dreams to reward faith and allow the most faithful to channel some of their power. The same god could be worshiped as a goddess of art in one culture but as a god of wine in another.